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Author Topic: THE DREAM OF ROWAN. A brand new game for Amiga 68k  (Read 19929 times)

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Offline OlafS3

Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
« on: December 11, 2015, 11:33:35 PM »
Quote from: Yasu;800121
I agree. It looks like a game that would have been sent to Amiga Format as a Game of the month contester. I'm sorry, but the animation looks terrible and both the gfx and game idea looks really cheap. Why do they need 4000 for this? Want I get, but need?

4000 also is not much. How long do you think would a professional team with coders, graphicians and musicians work for 4000 EUR? One day? Three days? We should be realistic and not compare it to big commercial projects in the golden times. I had recommended to use Hollywood or Amiblitz (Blitzbasic) for it or at least use the AGA extension of Amos. For Hollywood chipset support as plugin is announced and on RTG Hollywood already runs. But it is his decision.
 

Offline OlafS3

Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
« Reply #1 on: December 11, 2015, 11:35:04 PM »
Quote from: BooBoo1200;800084
A few iffs and amal running on 68030????? for 4000e come on Amiten you take Amigans for suckers or your crazy?
Also this kind of stuff makes amos look bad. of course you can do a lot more in amos and it wouldnt take 3000 lines.

When you have really experience why do you not offer him to help them?
 

Offline OlafS3

Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
« Reply #2 on: December 12, 2015, 12:45:11 PM »
Quote from: Fransexy_;800139
Back in the day there was also bad games sold for 25 pounds:

http://amr.abime.net/review_3333



PD: the dream of Rowan not look so bad at all, it needs a bit of improvements but i think that they would solve it

it is certainly not eye-catching and it will not overrun the markets, it is a homebrew game with mini budget. What do some people expect realistic for 4000 EUR? Examples are recent kickstarters from cinemaware, for professional game development you need professional budgets.