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Author Topic: New Game: Voxelnoid (AmigaOS4 and MorphOS)  (Read 7083 times)

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Offline OlafS3

Re: New Game: Voxelnoid
« on: October 05, 2014, 01:29:11 PM »
Quote from: Yasu;774506
It would be too demanding for classic Amigas anyway with all the voxels.


Really? There is emulation and there will be new accellerators soon based on FPGA. For me that is a weak excuse. The truth is more simple. There are no versions for both Aros and 68k. Some of the "NG" developers do not own Aros and are not interested in it and look at 68k as a old retro platform and are not interested to support it. Nothing to do with hardware or technical features.
« Last Edit: October 05, 2014, 01:37:41 PM by OlafS3 »
 

Offline OlafS3

Re: New Game: Voxelnoid
« Reply #1 on: October 05, 2014, 04:02:23 PM »
Quote from: Matt_H;774511
And Foundation won't run on a stock A1000. My goodness, if we can't accept the fact that some games require higher-spec'ed hardware, can we at least acknowledge it?


Really? A game does not run on a stock A1000? What a shock!

Even in the old times there were games who required more ram, accellerator and partly even graphic card. So what?

I still think there is no real excuse not to support the majority of users. And because 68k is "too slow" is the badest excuse.

And besides if you look at the games, all are for AmigaOS and MorphOS but none for Aros. Aros is too slow too?
 

Offline OlafS3

Re: New Game: Voxelnoid
« Reply #2 on: October 05, 2014, 05:59:42 PM »
Quote from: Yasu;774518
No. The reason is that they don't have a working cross compiler. The only reason Ace of Hearts, Voxelbird and Voxelnoid exist on MorphOS is because I searched and found a working cross compiler for them. Maybe if you ask them to port to AROS and show point them to a working compiler they will. Asking politely actually works :)

As for 68k, well, the programmer told me that it might work for a PPC equipped classic Amiga as well. But I doubt "even" a 060 @ 66 MHz would be enjoyable.


A crosscompiler? Do they not use GNU?