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Author Topic: Discussing strategy of parties involved in the amiga-market (Hardware/OS)  (Read 10268 times)

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Offline OlafS3Topic starter

Re: Discussing strategy of parties involved in the amiga-market (Hardware/OS)
« Reply #14 from previous page: July 24, 2013, 03:11:44 PM »
Quote from: spirantho;742007
I'm fairly certain they killed Moana because it would have destroyed the market for new hardware, and would have limited us to old PowerMacs.

It's as a result of their killing Moana that we have machines that support PCI-E, multi-core, USB 3 etc. (even if we can't use their potential fully yet, we have the hardware for it).
If Moana was still around, we'd all be strongly limited to small Macs instead of the good, expandable hardware we have now.

Supporting Moana would have been tying AmigaOS 4 down to the past, and that's what they're trying to get away from.

Someone said (when I remember right) connecting the OS to exotic hardware is a kind of natural copy-protection (in opposite to what could have happened with Moana). And I do not know how fast and compatible emulated environments are. On the other hand more user and sold licenses (even if some would be illegal copies)
 

Offline OlafS3Topic starter

Quote from: vox;742012
Don`t forget Moana was a stop gap solution BEFORE SAM 440 arrived at times of OS 4.0 Classic, and that it would harm ACube too.

Once in wagon with hardware partners, no matter how

On natural protection of rare hardware, I see Apple still takes the same logic when limiting its MacOS X only to its hardware, even its x86.

While counting on wild numbers seems good, as well as cheap hardware, you must understand that interest in Amiga like OSs is also just on old warriors and holds no meaning to overall world. Also, MorphOS team has reverted to PPC Macs when left by Genesi as only route.

Preferably flourishing solution would be building a new Acube system as middle, while lowering price of SAM 460 Lite and having 3D drivers for RadeonHD. That would be quite reasonable, fast and a bit modern OS4 system.

Surely, as indicated, MorphOS support for all Macs have gradually brought interest and grownth, but not beyond some 1500-2000 licences. So its a small bunch of people after all.

And nothing brings developers per se, except bounties (money). I don`t see way much development on AROS file depots (not at least more then on Morph and OS4 and file depots) even its free and can be run on almost anything. So there is no easy way out.

Application development is a problem because you need much more users to justify commercial applications. There is only the chance to get some ports or have idealists doing it without too high expectations. For games there is a bigger chance if at least opensource 3D engines are ported because these are used nowadays for many indy games. I am also looking forward to see Antyriad Gx engine on AROS. Another idea is to get more tools support for Amiga game development (and thus making it more professional). The idea is to use professional tools from Windows/Linux to create level design, graphic, sound and so on and use it for Amiga game development. Example from someone is the developer who is creating a Hollywood plugin to use graphics from his tool. So a lot of things can be done.