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Offline runequesterTopic starter

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creating a text adventure, but with what programming language?
« on: January 02, 2011, 08:11:53 PM »
My big goal this year is to write a text adventure game for the amiga. No graphics probably but definately some tracker tunes.
 
Now the real question is... whats the easiest language to use?
 
Amos looks pretty straight forward, and I remember messing with basic on the c64 for text adventures. It also seems it will handle music files and such pretty easily.
 
Any other options to consider?
Any significant advantages of amos pro instead?
 
Any trouble to expect running on 3.1 kickstart?
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 02, 2011, 08:52:03 PM »
Thanks for teh recommendation. I'll definately check that out. I kinda want to do this in a proper programming language though, as I want to build out into other games as well later in a million years
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 03, 2011, 12:35:00 AM »
Quote from: rockersuke;603457
I wrote 2 short text adventures last year with AMOS Pro and I'm halfway to finish a third. I feel rather comfortable with AMOS for this task, but in fact any BASIC dialect will do.
 
There are a handful of PD amiga specific text-adventure writting tools (C.A.G., ADMS) and some commercial soft (Aegis Visionary) among others. Handy if you're not fluent in any native programming lang, but doing it on your own is always a more versatile option.
 
Spacejest, Battleforce the Adventure Game, Box, are just the first examples I can remember of AMOS written text-advs. I'm currently making a catalogue of Amiga specific Interactive Fiction tools and games for a personnal project of mine. Hope your adventure will be at least mentioned in it some day! :)
 
@Chaoslord
 
Which is that text-adventure you wrote? Perhaps I've already seen it but didn't know you were the author, or maybe I wasn't aware at all of it. Tell us about it! :)

In the future, I'd like to do a tile based game like Hilt, so I figure this will be a good starting point.
 
Do you have opinion on the different versions of amos (normal, easy, pro) and what to go with?
 
Thanks for the encouragement!
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #3 on: January 03, 2011, 01:34:17 AM »
Quote from: fishy_fiz;603491
For something like a text adventure the language used isnt hugely important, just use what you're confortable with. It sounds as though youre leaning towards some form of AMOS, which will do the job nicely. As for which AMOS, I'd go for AMOS Pro without question. It's the most updated and most system friendly AMOS version around.
 
Although Amiblitz or C are my favored languages for the amiga these days, there's no denying that AMOS is good fun still, and it is better than it's reputation (which was in part carved by the fact it's so simple to use that people with no real coding skills, but raw enthusiasm managed to satisfy their creative urges (ergo a lot of crappy stuff)). Stuff like Babeanoid shows that quite nice results can be obtained...... sheesh, now Im feeling nostalgic,.. might have to have a play with AMOS Pro again myself I think :)
 
At the end of the day though this is the classic amiga we're talking about, a person isnt going to get rich or reach a massive audience with what they create, so as long as you have fun that's all that matters :)
 
Feel free to ask for any help when/if you need it.

True amiga spirit my friend.
 
This won't be a commercial project at all. Just something fun to do, and to have a final project I can point to and say "I made this".
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #4 on: January 03, 2011, 10:15:25 PM »
No fighting guys :)
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #5 on: January 04, 2011, 12:13:46 AM »
I appreciate all the suggestions guys :)
 
I am keen on using something that can later be used to develop other applications or games too, rather than a tool that purely does text adventure, as I want this to be a starting point.
 
But its a brave new world out there, and I'll have to get my feet wet anyways :)
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #6 on: January 04, 2011, 01:13:34 AM »
Quote from: nicholas;603663
My Amiga resolution is to master 68k assembly, perhaps you could code your game in assembly and we could help each other with the learning process?

I've thought about going hardcore and learning assembly but I am a little intimidated I must admit.
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #7 on: January 04, 2011, 04:39:50 PM »
Quote from: skurk;603740
How about making one in AmigaGuide?  Instead of typing, you can use buttons as options.  No need to install anything in case you don't have it, just click and play.


hah, thats not a half bad idea actually :)
 

Offline runequesterTopic starter

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Re: creating a text adventure, but with what programming language?
« Reply #8 on: January 04, 2011, 11:56:15 PM »
Quote from: bloodline;603880
Just a quickie to suggest Objective-J :lol: (@karlos yeah, I've found another language I like)
 
In all seriousness, for something like this you are missing a trick not using HTML and a bit of JavaScript!

No javascript on my A1200 mate ;)