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Author Topic: BOH - The Christmas SurpriCe  (Read 9904 times)

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Offline runequester

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Re: BOH - The Christmas SurpriCe
« on: December 17, 2010, 08:07:19 AM »
I downloaded the linux demo and rather enjoyed it. After christmas when I have some money, I'll definately buy this one :)
 

Offline runequester

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Re: BOH - The Christmas SurpriCe
« Reply #1 on: December 18, 2010, 05:16:44 AM »
Quote from: saimo;599536
Please read at least the first part of this interview, as it explains how BOH was born (and partly, also some of my feelings). The rest is just a natural consequence.
Anyway, the chain of events goes like this:
 1. I had a vision.
 2. I decided to make an experiment.
 3. I did the experiment on AmigaOS 4 because that's the OS I use.
 4. I liked the experiment and it grew into a game.
 5. At some point, I realized the game had commercial potential, so I thought it would be nice to give Amiga users a new, professionally produced game; to make it feasible, I also made the Windows version (which was rather easy, given that I based all of the work on a framework of mine which I've been developing for years).
 6. I released the game.
 7. Since I'm unemployed, I decided to port to game also to more commercially interesting platforms (MacOS and Linux) to earn some more money.
 8. Upon request and to make more Amiga users happy, I eventually gave in to the temptation of making the AROS port (and this taught me a lesson, as explained in a previous post).

Now I'm at a point where I can't make another port, regardless of how nice that would be (I've explained the reasons, so I won't repeat myself here).
That's all there is to it.


well, I appreciate you making a linux port :)