SKR would refer to the group that cracked that particular version of the game.
The a usually just indicates a different version of the same disks.
And yes, only 4 floppy drives possible.
The scripts are now in Perl because of some bash limitations. Here are my two biggest issues.
1) Some games have > 4 disks so my goal of dumping the GUI completely may be compromised since uae only allows you to mount 4 drives. I am guessing the Amigas only allowed df0-df3. This is particularly frustrating to me because when you close a game, even with the gui disabled in uaerc, the GUI still comes up. Is there a way to suppress the GUI from coming up after closing the game's windows?
2) I unpacked all my TOSEC stuff to start testing, but their naming conventions don't make sense to me. For example, Silent Service II is two disks but on TOSEC I see this:
Silent Service II (1990)(MicroProse)(Disk 1 of 2).adf
Silent Service II (1990)(MicroProse)(Disk 2 of 2).adf
(original uncracked game?)
Silent Service II (1990)(MicroProse)[a](Disk 1 of 2).adf
Silent Service II (1990)(MicroProse)[a](Disk 2 of 2).adf
(what is [a]?)
Silent Service II (1990)(MicroProse)[cr Paxnt Box].adf
(no idea what this means)
Silent Service II (1990)(MicroProse)[cr SKR](Disk 1 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR](Disk 1 of 2)[a].adf
Silent Service II (1990)(MicroProse)[cr SKR](Disk 1 of 2)[m TSB].adf
Silent Service II (1990)(MicroProse)[cr SKR](Disk 2 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR][a2](Disk 1 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR][a2](Disk 2 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR][a](Disk 1 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR][a](Disk 2 of 2).adf
Silent Service II (1990)(MicroProse)[cr SKR][h LGD].adf
(what is all the SKR stuff???)
If I can better understand what all of this means I can make the routines to find the necessary disks a little more sane.
Any ideas?