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Author Topic: Atari version of Duke Nukem 3D  (Read 4974 times)

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Offline Thorham

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Re: Atari version of Duke Nukem 3D
« on: May 25, 2011, 06:13:37 PM »
Quote from: _ThEcRoW;640171
I never understood the functionality and means of the aiming up and down in the amiga ports of doom or duke3d. The original game wasn't using it, so you cant add a new functionality. It only serves, as you says, for slowing the engine down.
You can add such a feature, because the game engine already knows at which elevation level an enemy is located, or it wouldn't be able to draw enemies at the right screen position.