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Author Topic: Top 3 best ideas in amiga history?  (Read 10197 times)

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Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« on: February 15, 2010, 03:58:27 PM »
RTG was only neccisary because AGA was so horribly, horribly bad for the time, and doubly bad for an amiga.
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Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #1 on: February 15, 2010, 09:11:06 PM »
Quote from: Karlos;543311
Still way ahead of the old mac classic though ;)
I suppose for the 1-bit screen models. But the colour machines made more sense for running a gui than the amiga. 640x512 epilepsy mode in super slow 256 colour  (amiga AGA, 1992ish) vs 24 bit colour 640x480 minimum (mac colour quickdraw 1987). The fact of the matter is that commodore were dicks who pretty much ran themselves into the ground out of greed. AGA should have happened in 1990 and roughly had playstation levels of 3D power, just as OCS happened in 1985 and was roughly Megadrive levels of 2D. I feel super bad for commodore's engineers.

Truthfully, AGA was both late, and crap.

EDIT: I just remembered the windows 3.1 RM nimbus' that we had at school. 1024x768, 256 colours. non interlaced.
« Last Edit: February 15, 2010, 09:37:41 PM by Hell Labs »
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Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #2 on: February 15, 2010, 10:15:08 PM »
Quote from: tone007;543357
So your saying the Amiga's technology fell behind while Commodore as a company was failing? Wow, what a revelation!

Seriously, though, it's old news.
Commodore failed because the amiga's technology fell behind. Amiga technology fell behind because commodore forced it too. I'd guess that it was on purpose, somehow. Let's just say the management didn't get too wet when the ship sank.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #3 on: February 16, 2010, 12:42:26 AM »
Quote from: desiv;543385
Don't agree.  They weren't as aggressive with the chipsets because management was cutting back on R&D.  With the right support, I think they techs could have released AGA sooner, and AAA as well after that.  With management as it was, they were lucky to get AGA out.

So, the technology was lagging behind because management was terrible.

To top that off, we all know that you don't have to have the absolute best technology to win in this game.

They wanted to market the Amiga as they had the C64.  Bad marketing and bad management meant that the only way they would succeed would be technology, and management dropped the ball there as well.

IMHO

desiv

p.s.  multi-select in menus??  I hated that!!  Mostly because I wrote my first program not knowing you could do it and had my selection code all wrong.  So, on testing, you could multi-select, but only the last one worked, even tho the others would have the checkmark...  Ooopps.. :-)  I fixed that eventually..  :-)


You just accidentally agreed with me.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #4 on: February 16, 2010, 12:00:05 PM »
Quote from: desiv;543414
I agree with Tone.
I didn't, and it wasn't accidental.  :-)

Not only did I say that any technology issues were more related to bad management then the techs, but I also said that it didn't matter as I don't believe technology is the decision maker.

This is why we have MS and Apple left.  ;-)

desiv


That is what I said. You have agreed with me.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.