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Author Topic: Interview Steffen Häuser (Quake 2)  (Read 4467 times)

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Offline CodeSmith

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Re: Interview Steffen Häuser (Quake 2)
« on: October 24, 2002, 03:39:26 AM »
SOF was pretty cool, but Serious Sam is INSANE! man some of those levels are hard.  I still get the jitters when I hear a horse clop-clop nearby :-D

What I'd really like to see is a sneak-around game like Rainbow Six or Thief.  The crypt levels on Thief were WAY creepy.  Those guys really know level design.

Actually, if we're looking at older but good games, have you guys considered porting Duke Nukem 3D?  that's one awesome game.  Miles better than Quake was.   One thing I'd like to try (when I get my A1 :-)) is to compile Bochs (the PC emulator) on it, and see if I can get Duke to run at a decent framerate.
 

Offline CodeSmith

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Re: Interview Steffen Häuser (Quake 2)
« Reply #1 on: October 25, 2002, 04:37:31 AM »
Actually, from what I can tell the source *is* the Duke3D source, in order to have the entire game all you need is the game data files.

It doesn't look *too* complex (famous last words  :-D ), seems like the really tricky thing will be porting the assembler functions to either C or PPC assembler.  My knowledge of x86 assembler is reasonable, but PPC assembler is closer to zip  :-) ).  Still, if I'm going to burn some time this will be more direct than trying to speed up Bochs...

So, when are your pals at Hyperion going to give me an OS I can buy to try this out on?  ;-)

Edit: Actually, scratch that - after looking more carefully, it looks like it's all just generic engine code - for example in game.c there's mention of "brown monsters" and "evil al", but none of the the usual Duke3D menagerie.  Looks like I was wrong.  Nuts  :-(