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Author Topic: AmigaOne X1000, Amiga OS 4.1.x, & Gaming  (Read 15607 times)

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Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« on: February 05, 2012, 08:04:10 PM »
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My guess the AmigaOne X1000 was designed for more professional use
Really? Doing what exactly?

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Is gaming relying on strictly high GHz power to propel the 3D nature of gaming or does the respondent OS have anything to do with gaming?
The OS has to provide the necessary services for the games to utilize. Today that's DirectX 11.

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Obviously most games 3D games these days are running on Windows based platform with gaming computers, high overclocked CPUs, water cooling, and all that.

But, is it that they need all this speed because of the bogged down Windows it runs on?

Can a speedy X1000 running Amiga OS make some killer gaming because of how fast the Amiga OS is?
Are you serious?

It's about market size. No-one is going to bother with commercial games if the potential sales are counted in hundreds.

So you can forget any kind of commercial games.

Also, I'd say it doesn't help that the actual 3D drivers are nowhere to be seen.
« Last Edit: February 05, 2012, 08:13:22 PM by Piru »
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #1 on: February 05, 2012, 09:46:33 PM »
Quote from: amigasociety;679416
Some will be hobby, some gaming, some professionally
Anyone using these NG systems for any professional work are few and far between, you could likely count them with fingers in our one hand (no office suite or support for modern file formats kind of kills the whole idea). Gaming is probably limited to retro action, such as mame and friends (and to be honest you can run mame on pretty much any box, it doesn't have to be $1000-$3000 one). For serious gaming (modern titles) you'll just use a PC, Mac or a console.

Hobby.. that's the ticket.

amigasociety, I sincerely do hope you did consider these issues before buying your $3000 computer.
« Last Edit: February 05, 2012, 09:48:35 PM by Piru »
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #2 on: February 06, 2012, 07:22:43 AM »
Quote from: Beast96GT;679487
No, that should be OpenGL.  OpenGL is a much more viable platform than ever before.  You see everything from the PS3 to the iPhone to the Android supporting OpenGL.   Only Microsoft supports DX11, yet they also support OGL.  DX11 is really only an option if you're a huge games publisher than can risk millions of dollars on a single Triple-A title.  Most of these games are failures, that's why you see most publishers in the red and most dev houses shutting down.  
OpenGL support is still quite spotty with the windows, I'm afraid. Traditionally DirectX has gotten much more attention from the driver developers. It however is nowhere near as bad as it was couple of years ago.

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Not at all.  While it's true that there is no company that will develop SOLELY for the Amiga looking for a profit, you do have companies that can develop cross-platform games that support the Amiga.  The other side is that hardware manufacturer's often fund game projects themselves to ignite interest in the platform.  How do you think there are launch titles?
Which titles? I don't see any.

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There is also the fact that independent development has become so much more relevant--hobbyists and small studios can now market their games directly without having shelf-space at Gamestop.
Could be, but I can count recent commercial amiga titles with one hand. None of them are nowhere near interesting for me to buy.
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #3 on: February 06, 2012, 11:58:28 AM »
Quote from: spirantho;679506
Honestly, I'm as pro-Amiga as anyone but seriously, the days of the Amiga as a commercial gaming platform are long gone. Heck, I wouldn't even want to do a game on the PC, which is a billion times the bigger platform, because there's no point - you can get much more return on a 360 or PS3.
For gaming, consoles have taken over the market.

Amen.

The buzz is with the consoles and mobile devices (mostly apple store, some android market. The problem with android is that the device scene is too fragmented). The most notable success stories appear to follow the same script: 1) Make an basic game/app that is free or very cheap 2) Create internal content that is payware (more levels, more special/status items, whatever). Make purchasing very easy (single click if possible). 3) Give out free stuff out occasionally, adding even more potential future customers.

Some of the guys in the industry are paper billionaires now.
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #4 on: February 06, 2012, 03:19:36 PM »
Quote from: danwood;679515
So Piru, what do you use MorphOS for?  
replied here

To elaborate, I've written all sort of things in MorphOS, here's some of the components I've touched over the last 11 years:
quark (kernel)
abox static and jit (trance) 68k emulators
abox exception handling and processing
btree,library
ramlib
sysdebug.library (built-in segtracker)
cyberguard (built-in enforcer)
exec.library
dos.library
shell
resident shell commands
utility.library
intuition.library
graphics.library
layers.library
cybergraphics.library
commodities.library
gadtools.library
cia(a|b).resource
card.resource
misc.resource
battclock.resource
battmem.resource
potgo.resource
clipboard.device
input.device
keyboard.device
timer.device
network drivers (SANA2)
monitor drivers (CGX)
scsi/sata/ide device drivers
c commands
various disk based libraries and components, too numerous to list, there are probably only a couple of things I haven't touched
datatype system
ixemul (nix port compatibility share library)
debug.lib (debug link-library)
libnix (amiga.lib replacement)
arexx
ambient, including icon and workbench libraries
contributions to poseidon (usb stack)

Degree of my involvement in each component of course varies. Some things I've written mostly myself, while other contributions are rather minor (bugfixes). The list is awfully incomplete, I  grouped ton of stuff to "various disk based libraries and components".

In short, this is what I use MorphOS for: Developing MorphOS.
« Last Edit: February 06, 2012, 03:43:04 PM by Piru »
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #5 on: February 06, 2012, 05:21:33 PM »
Quote from: amigasociety;679549
Tell me though, I take it all that you have done with and for MorphOS has been as a hobby only?

Yep. It has been pretty good reference though. :P

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I would take it you put MorphOS in the same category as Amiga OS 4.1.x and AROS as a hobby OS only and not one folks should look at to help run their businesses or for production of modern gaming, like we have been discussing in this thread I started?

Indeed I do.
 

Offline Piru

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Re: AmigaOne X1000, Amiga OS 4.1.x, & Gaming
« Reply #6 on: February 08, 2012, 02:44:31 PM »
Ah, this is something I read recently: How to Create a $1M App with a $10K Marketing Budget