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Author Topic: MorphOS OWB 1.8 preview  (Read 4366 times)

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Offline PiruTopic starter

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Re: MorphOS OWB 1.8 preview
« Reply #1 on: April 16, 2010, 05:57:31 AM »
Quote from: Karlos;553719
Seems odd that it drops quite significantly a few mins into the video.

"Normal" player mode doesn't use overlay (because it needs to draw controls over the decoded video). When in "fullscreen" mode the player can use overlay which greatly reduces the CPU time required.
 

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Re: MorphOS OWB 1.8 preview
« Reply #2 on: April 16, 2010, 08:00:32 AM »
Quote from: Karlos;553795
Not possible to use a video texture surface approach for the non-overlay version?

No clue really, but I'd guess it would get really tricky since you have to deal with all the Webkit mess. For better answer ask Fab ;-)