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Author Topic: QuakePPC, Warp3D and more..  (Read 5693 times)

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Offline Piru

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Re: QuakePPC, Warp3D and more..
« on: February 27, 2010, 08:09:35 PM »
Quote from: motrucker;545413
I guess its silly to ask if Quake 4 will run on ANY Amiga yet? Or, is it...

It is.


Hint: In order for some game to get ported to amigoid systems requires the source code being released first.
 

Offline Piru

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Re: QuakePPC, Warp3D and more..
« Reply #1 on: February 28, 2010, 06:22:01 PM »
Quote from: rvo_nl;545536
I still hope someone can send me the original Quake 'hack', aswell as some more info on the authors of certain QuakePPC ports.

I know the QuakePPC (aka fastquake) author, but I'm not tellin' ;)
He's no longer involved in amiga sphere of things.

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And can anyone answer my previous question regarding Quake 3?

Hmm was it about quake3 on classics?

Memory requirements are quite high, 128MB is the bare minimum (with some tuning). At least voodoo3 should be able to run it, assuming all required Gl extensions are there. I have no idea if anyone has tried to compile it for classics. Source code of the MorphOS port is here: http://bigfoot.morphos-team.net/files/morphosquake3r2-src.tar.bz2
 

Offline Piru

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Re: QuakePPC, Warp3D and more..
« Reply #2 on: February 28, 2010, 08:57:27 PM »
Quote from: rvo_nl;545569
Is this the same guy that was working on Quake 2 before Quake 1 was even released on Amiga?

I don't know who worked on Quake 2 for amiga.