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Author Topic: Screendragging returns!  (Read 4982 times)

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Offline Piru

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Re: Screendragging returns!
« on: August 21, 2005, 08:57:36 PM »
 

Offline Piru

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Re: Screendragging returns!
« Reply #1 on: August 22, 2005, 02:17:32 PM »
@CLS2086
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I don't see yet a WarpUP/3D port of Dragon for all the PPC machine or am I blind ?

You're not blind, but why would there need to be a WarpUP/3D port? Dragon doesn't use 3D or large amounts of CPU inside the app (it uses OS functions to do all the blitting).

It would probably only be slower using WarpUP/3D.
 

Offline Piru

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Re: Screendragging returns!
« Reply #2 on: August 22, 2005, 05:29:27 PM »
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Imagine that it convert quickly the 2 "screens" (screenshoots) as 2 patterns applied to a 2D form that you could move it like the way you want in a 3D world. Sun showed that years ago and M$ picked it up into Vista.
I'm sure you remind about the Warp3D demo test, i'm sure it's possible to do that.

It's sure possible in theory, but copying two full screens worth of vmem is way too slow. It'd take upto several seconds to be able to begin dragging (and this would be with static screens, no realtime updates). It's not feasible with Warp3D at least.