Welcome, Guest. Please login or register.

Author Topic: Quake2 AmigaOS-port finally released  (Read 11885 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show all replies
    • http://www.iki.fi/sintonen/
Re: Quake2 AmigaOS-port finally released
« on: September 08, 2002, 07:10:58 AM »
> So.. anyone actually got it working? All I get is the grey screen
> (even after changing the gl_mode setting).

Same here.

Here is what I get in stdout:

Vid_MenuInit
Weiter
GL_SetDefaultState
GL_InitImages
Mod_Init
R_InitParticleTexture
Draw_InitLocal
GLError ??                  /* Must be bad eh? */
Nein
SNDDMA_INIT
test4
 0 mal
GLimp_EnableLogging
SNDDMA_INIT
SNDDMA_INIT


Then I get this to sashimi:

W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5

[repeated a LOT....]


My system is a A1200 with BPPC 603p@266 / 060@64, 128 megs memory,
phase5 BVisionPPC.

Warp3D:

Warp3D.library 4.2 (2001-07-13)
Warp3DPPC.library 4.2 (2001-07-13)
W3D_Permedia2.library 4.2 (2001-07-13)
W3D_Permedia2_PPC.library 4.2 (2001-07-13)
W3D_CyberGfx4.library 4.2 (2001-08-09)
W3D_CyberGfx4_PPC.library 4.2 (2001-08-09)


CGX4: the latest.


Someone got this beast to run properly?
Any ideas are welcome...