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Author Topic: Extracting .lzx files on MAC  (Read 3219 times)

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Offline Piru

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Re: Extracting .lzx files on MAC
« on: September 03, 2007, 02:12:54 PM »
@skurk
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Probably just extract, compile and go.

It would be if the compiler was provided with Mac OS X. It isn't, and you need to create account on Apple Developer Connection to download it (and it's quite large download, too).

It's possible sure, and is maybe trivial, but sure takes a lot of time. ;-)

Someone already having the compiler installed could perhaps create the binary for Everblue?
 

Offline Piru

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Re: Extracting .lzx files on MAC
« Reply #1 on: September 03, 2007, 03:11:33 PM »
@mattabat
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I don't know where you got your copy of Mac OS X, but Tiger came with XCode, which comes with the compiler one needs to compile unlzx (which I have done in the past under OS X).

The install was made from the original Mac OS X Tiger DVD.

Perhaps I forgot to tick some "include XCode" while installing?

It was a vanilla install. It did not include compiler before I downloaded and installed it.
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I don't want to speculate..

About what? I bought the DVD, in case you're wondering. I consider it within my rights to install it on non-Mac hardware, regardless of the EULA.

Anyway, if the compiler is included it should be trivial to compile the unlzx, indeed.
 

Offline Piru

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Re: Extracting .lzx files on MAC
« Reply #2 on: September 03, 2007, 03:13:46 PM »
@Everblue
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At this point I will try even on PC. Any ideas?

For example unrar should do.

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I need something GUI based because I have hundreds of files I want to expand.

Heh, hundreds of files means "use CLI" for me.

Using GUI for hundreds of files would be WAY too cumbersome...