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Author Topic: Tomb raider for the Amiga?  (Read 11441 times)

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Offline Piru

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Re: Tomb raider for the Amiga?
« on: March 12, 2006, 08:20:47 PM »
Even if they were, it would not be legal.
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #1 on: March 14, 2006, 11:45:25 PM »
@AmigaMance

Damn it, edit out that long url.

@KThunder
Quote
port anything you want it is legal

So Tomb Raider source code is available legally?
 

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Re: Tomb raider for the Amiga?
« Reply #2 on: March 14, 2006, 11:59:23 PM »
@KThunder
Quote
you dont neccisarily have to have the source code to port something

Yes you do, or else there is nothing to port.

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all you need to do it produce code that reproduces the functionality of the original.

That's no port, but reimplementation. And for something as complex as a game, and from scratch... Well good luck.

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some programmers made an executale for unreal tournament that ran on linux

There's the official Linux Unreal Tournament port that is based on the original source code. Where is this reimplementation version? URL?
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #3 on: March 15, 2006, 11:47:46 PM »
@Hyperspeed

Actually it's Rise by Mellow Chips

BTW: Many of the people involved in Mellow Chips (and other finnish demogroups) now form  Remedy Entertainment (Max Payne), Futuremark (3D Mark) and other new media companies.
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #4 on: March 15, 2006, 11:59:20 PM »
@KThunder

Well, I don't agree with your definitions.

For me it is not porting if there is no original source code available.

Quote
source code is actually a very small part of porting any software but especially games.

It depends on the project. Unfortunately game programmers rarely consider portability.

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it isnt as simple as just recomiling the source. it almost always has to be at least partially rewritten.

Yes.

Quote
there are lots of games which have been "ported" or "reimplemented" or whatever you want to call it from doom, to quake.

These (Doom, Quake I, Quake II, Quake III) were ported, from GPL or stolen source code (For example: Some early amiga Quake ports were based on stolen source code).

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what exactly would be your definition of a port or reimplementation.

Port = Write code modifying original source code, or using the original source code as a reference.

Reimplementation = Write code by having no original source code available. Often involves reverse engineering the original binaries and datafile formats.
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #5 on: March 25, 2006, 11:05:16 AM »
@pVC

http://asm2001.mene.net/raportti/palkinnot_03/full_13.jpg

"Amiga Rulez!" (That's RJ Mical there, if anyone is wondering ;-))

Interview with Saku / Maturefurk
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #6 on: September 29, 2006, 11:32:26 AM »
It's a fake.

Libs/graphics.library is ixnet.library 46.1 (part of ixemul)

Libs/TombRaider.library is bullet.library 38.9 (part of AmigaOS)

Display/#?.driver files seem to be from SuperView.

xls/colorfix.cls is desttracker.library 1.4
xls/controls.xls is ixnet.library 46.1 (part of ixemul)
xls/display.xls is ixnet.library 46.1 (part of ixemul)
xls/Graphic.xls is amarquee.library 39.0
xls/sound.xls is arexx.class 40.36

Quick analysis of the "AmiTombRaider" binary shows that it opens three libraries: dos.library, utility.library and mathieeedoubbas.library. It has some code that outputs error claiming that your system doesn't have the required resources to run the game.

The main() of this "port" or "reimplementation" is

Code: [Select]

int main(void)
{
  printf("Amiga Tomb Raider - By Team Happy ©1997");
  printf("\n\nYour Amiga Has been evaluated and has");
  printf("\ncome up with the following:");
  printf("\nSorry, You Amiga Cannot run Tomb Raider\n");
  printf("\nbecuase of one of the following reasons:");
  printf("\n\nNo PowerPC Card Found");
  printf("\nNo 040 Processor Detected");
  printf("\n8 Megs Fast Ram not allocated");
  printf("\nGraphics Card Not Found");
  printf("\nPC Tomb Raider Files Not Found");
  printf("\nIf you have got this message then you");
  printf("\ncurrently cannot run Tomb Raider. Please");
  printf("\n\nTry And Resolve this by using one");
  printf("\nor more of the above. It does work!");

  return 0;
}


"It does work", indeed.


@Nickman

This is a rather poor fake, it gave itself away even before looking into the files. Better luck next time...
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #7 on: September 29, 2006, 12:01:07 PM »
@motorollin

Quote
Any idea if the RTG version will work on MOS?

It works just fine, as it only outputs the error message. That's the only thing it will ever do, though.

Quote
I thought Nickman said he played it?

Oh yeah right... You'd guess he was not producing a truly factual statement, then ;-)
 

Offline Piru

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Re: Tomb raider for the Amiga?
« Reply #8 on: September 29, 2006, 01:19:04 PM »
@Nickman

Well, whatever.

But please edit out the link, as the archive contains AmigaOS files, and it's useless anyway...