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Author Topic: Mplayer 68k  (Read 4257 times)

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Offline Piru

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Re: Mplayer 68k
« on: March 03, 2006, 10:43:12 PM »
It is available as soon as someone ports it. Source code has been available for years.

For example: MorphOS MPlayer sources

Or if you want to port it from scratch: MPlayer downloads

Surely Amithlon has some developers left who can do such a trivial port?
 

Offline Piru

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Re: Mplayer 68k
« Reply #1 on: March 05, 2006, 03:34:51 PM »
@Framiga

It would only make sense on Amithlon or x86 UAE. It's quite evident this particular user would like to run in on his Amithlon Athlon XP2600+ system. Should be pretty usable there, I'd say.
 

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Re: Mplayer 68k
« Reply #2 on: March 05, 2006, 04:19:01 PM »
@lou_dias

Since you found it impossible restrain from spamming this thread with your Nintendo-Next-Gen-Amiga nonsense...

That "gecko" is over 143% faster just in clockrate, and it has L2 cache. What did you expect, it to be slower?

*and* it doesn't change the fact that indeed mplayer is useless on a real 680x0 CPU. That is what Framiga was trying to say, even though he failed to spot the Amithlon bit.
 

Offline Piru

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Re: Mplayer 68k
« Reply #3 on: March 05, 2006, 05:10:16 PM »
Quote
But emulation is just a thorn in the side of progress.

No, it's not. It allows you to move over most of the existing application base, while not slowing down future progress. Even Amithlon allows x86 native stuff incorporated seamlessly.

Anyway, the point is: MPlayer 68k makes much sense, is possible and shouldn't be hard to create. If it's too slow, Amithlon version could be made to have native x86 parts.