Welcome, Guest. Please login or register.

Author Topic: Quake 3 Source  (Read 8167 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show all replies
    • http://www.iki.fi/sintonen/
Re: Quake 3 Source
« on: August 20, 2005, 10:38:00 PM »
Running on MorphOS:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6

It took bigfoot 5 hours to port.
 

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show all replies
    • http://www.iki.fi/sintonen/
Re: Quake 3 Source
« Reply #1 on: November 13, 2005, 01:16:19 AM »
@Karlos
Indeed. The only thing causing slight problems is the OpenGL. It might build with current public 68k MiniGL, but it wouldn't actually work correctly.

Other than that it should be rather easy, just grabbing the MorphOS port source from http://bigfoot.morphos-team.net/files/ and adjusting it for AmigaOS and 68k.

You'd probably want to use a cross compiler system to build it though.