>AA+? AAA prototypes were already in the testing phase.
AAA was purely for the high end. It was nowhere near finished. It was a zombie project that kept stumbling along because some people wouldn't let it die. IMO like the commodore 65 it would have died before it was manufactured, commodore worked a bit strange like that.
I think Amiga 8bit had enough quality untill late 90's. 16/24bit was/is needed for professional use.
The systems that it needed to compete against had 16bit audio. Whether you think it's good enough is irrelevant when someone is comparing between two products based on their specification.
You mean as a standard? AGA needed the extra decoder.
Yes, it needed some form of FMV. Not necessarily MPEG, like the CD32 FMV. The PlayStation managed with MJPEG.
Commodore died because of the losses in PC sales. Same for Escom.
That is an old rumour, but I don't see how. AFAICT commodore germany did the PC's on their own & they were one of the subsidiaries that survived.
Commodore international went bankrupt because they didn't pay the $10 million fee for the xor patent. They were prevented from importing anything until they paid the fine, which they couldn't because they couldn't import anything to sell (they were counting on CD32 sales).
To avoid commodore going bankrupt they would have needed something that people wanted to buy in 1992, but not enough people wanted to buy an A1200/A4000. It didn't have the same impact as the a500 or the c64 before it.
IMO: the biggest handicap of A1200 and CD32 was the lack of fast RAM as a standard.
Fast ram makes a difference to performance, but not enough. It would have made a huge difference to the price.
A500 says all about C= without Jack, 18 months to replace A1000 beatiful case, WORM Kickstart RAM and internal PSU & power switch with pig ugly looks, a ROM socket and Vic 20 style PSU with power switch on it. Designed by dicks 'managed' by diks = A500 project. They didn't even promote A1000 in 1986 waiting for 12 month late A500 turd.
When commodore bought Amiga, the A1000 it was nowhere near finished. They paid a lot for Jay Miner etc to actually finish the hardware and software.
Unfortunately Jay Miner didn't want to do a low cost version, so he declared that the Fat Agnus was impossible to manufacture. Commodore didn't really have a chance to get anything out quicker as they had to do it in house rather than have the original designers do it. As far as I can remember, they promoted the A1000 more than the A500.