With a decent blitter and some VRAM, all of them 
The original blitter would have worked more or less with chunky pixels, it would be just like having a 2 colour display. You'd have to be careful not to set a stupid shift when blitting, although that would be an interesting effect. Moving the blitter to 32bit would have made it more efficient.
AGA chip ram bandwidth would probably have been good enough, although it would be better if you could have enough bandwidth for dual playfield 8 bit or single playfield 16 bit without saturating the bus.
020ec would be good enough if a simple texture mapper was implemented in the blitter, you could use line draw hardware as the basis for the edge tracing and you just need a small texture cache and a line mapper.
The extra bandwidth would allow for high res productivity screens for the big box amigas & the 3d texture mapping would be useful for fast test previews in modelling applications.
Doom on the PC probably wouldn't have happened. It was just an expanded tech demo to show off what you could do with a fast processor and chunky pixels anyway.
If CBM had started this after the A500 was launched then they should have been able to ship it by 1991. It would have been expensive to make at first, but the money from the a500's would have made up for this. By positioning the cheap version as a cd based console that could have a floppy/keyboard added and sold it at the price of a megadrive + 32x + megacd then it would have made it more attractive to the masses.
So basically no CDTV/A500+/A600/A3000 & all the other projects that got canned.
Apart from new hardware there should only have been cost reduction changes made. So switch to surface mount etc, but keep all the expansions the same. This would have allowed processor & scsi cards etc to get very cheap.
The only other thing they would have needed was good marketing & not wasting money.