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Author Topic: So were the Morph OS folks wrong all along?  (Read 20205 times)

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Offline psxphill

Re: So were the Morph OS folks wrong all along?
« on: May 12, 2011, 08:19:57 AM »
Quote from: persia;637298
Had Amiga survived it would have likely followed the Mac route,

At the point that Commodore went under the Amiga's days were numbed, hombre was not an Amiga and no other projects had survived. AAA was always going to be too expensive compared to the competition and it was going to be the last chipset with any backward compatibility.
 
It didn't make sense to waste money on AA+ either, the way the market was changing they wouldn't have made a profit.
 
By 1990 they'd missed the boat, it just took a while for the market to collapse.
 

Offline psxphill

Re: So were the Morph OS folks wrong all along?
« Reply #1 on: May 12, 2011, 03:09:52 PM »
Quote from: bloodline;637360
Custom chips are designed by a company for a specific product, the alternative is "off the shelf", where a company buys in chips designed by another company.

Yeah, basically custom just means you can't buy a computer from someone else that has the same chip in it.
 
The Amiga's custom chips were a good design, but not all custom chips are.
 
Basically if commodore had moved to another platform then some people would move and others wouldn't. If commodore could have produced something ground breaking then it would have drawn people from other platforms as well.
« Last Edit: May 12, 2011, 03:15:07 PM by psxphill »
 

Offline psxphill

Re: So were the Morph OS folks wrong all along?
« Reply #2 on: May 13, 2011, 04:39:09 PM »
Quote from: runequester;637402
They had some sort of convoluted scheme to make it "add up" to 64 bits. Apparently also made it really hard to code for

The graphics chip was 64bit, using bits to describe a systems power is about as meaningless as quoting it's clock speed.