When my professional game coding career ends (my current job will be my last job), I'd like to create a whole pile of freely available audio tech that runs on many platforms. I'd be targeting everything from GPU to traditional CPUs. Amiga is one platform I would like to include, if anything as a low anchor to keep the code honest. Really I just want to see if I can design architectures that can scale well from the lowest to highest end machines. The reality is most of the stuff I would run in the Amiga would be downright comically slow and neutered, but I'd like to include it anyway.
I've never been one to actually do too much direct game coding, but one thing I would like to try at some point is to create some accurate as possible classic arcade clones that run on say an A500. For me, I'm just curious to try and see if this can be achieved.
But in other words, I'm not active ... always wanted to do more over 20 years ago on the Amiga, still thinking I might have a chance to play with it some day.