MorphOS is no better than OS4/AROS in the context of my post. ALL use UAE to run legacy stuff like Rocket Ranger.
So OS + Emulator requirement is present on all 3 for REAL Amiga functionality.
My point about ARM or RISC was the removal of instructions to streamline the chip performance is exactly what ARM v1 did in 85 prototype and 87 retail machines. 400 MIPS is more than enough to emulate OCS or ECS and if you are writing a specific version of AROS for Coldfire and using something like Starscream to emulate 68000 then it is a non-issue.
We need to get off PoS PPC hardware that is overpriced AND underpowered. There is only an issue with getting KS/WB to run on Coldfire, if you are writing an OS version of AROS for it there is no issue whatsover.
You're mistaken if you think we in any way disagree. I like my current PPC system because it is low cost and while I look forward to G5 Mac support I can't really justify the cost of new PPC hardware.
ARM would definitely be an improvement. They've already developed 2Ghz ARM processors, the current A9s should be good for 2.5Ghz, and I expect to see higher performance out of later introductions like Nvidia's Denver Project.
And yes, X86 emulation does seem to work fine. If you've got legacy apps its hard to argue with the performance advantage. I just pointed out those benchmarks because they point out pretty clearly that MorphOS does a fairly good job at 2D and other non CPU related tasks.
In the last few months I've been a pretty vocal advocate of moving to ARM.
Now Coldfire, the main thing that worries me (besides compatibility i ssues) is that its getting rather old and the fastest available version is the 266Mhz V4. That's a solid improvement over a 50Mhz 68060, but I'm still not sure it makes sense when compared to ARM or X86 (both of which can outperform this).
Anyway, lets see if there is some way to obtain V5es. If so (even in small quantities) this could offer the additional performance that would help justify this project.