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Author Topic: Learn to program Amiga applications and games in #AmigaE  (Read 22086 times)

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Offline Duce

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Re: Learn to program Amiga applications and games in #AmigaE
« on: November 10, 2011, 07:50:07 PM »
No support to people that get pissy and pull out words like "greedy", "bigshot", etc when it comes to posts looking to fuel interest and boost community input.  Just an abhorrent approach.

Here in the real world, there's bills to pay.  Here in the real world, after a 12 hour workday, the last thing people "in the industry" that code want to do is be berated by people telling them "they aren't doing enough" (for an essentially extinct platform, albeit one I love).  We all apologize that we cannot quit our jobs to assist this project.  It's a hobby.  Relax, and quit being a nut.

That attitude sucks, and defeats the purpose of your absolutely well minded project.  Do you realize some "bigshot coders" here work 12 hour days, have hour long commutes each way, and 3 kids waiting at home for them?  Will berating them get them to hop onboard your project?  Quite the opposite.  With the economy over here in North America, some of the most talented coders on A.org might be flipping burgers at McDonalds, ffs.  See my point?

Same tantrum factory the Amiga scene was back in the 90's, sadly.
« Last Edit: November 10, 2011, 08:03:36 PM by Duce »
 

Offline Duce

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #1 on: November 10, 2011, 09:13:41 PM »
If the poster didn't mean to be hurtful or insulting, they wouldn't have reached out with backhanded spite that people aren't busting their asses to assist this project.  A project I sincerely hope does well, despite the fact it is of little interest to me since I only code in C these days and have little interest in games.  

My interests in the Amiga scene currently are solely in porting old 68k BBS software to OS4/MOS - you'd laugh me out of the building if I got indignant and asked for help while berating people in the process, wouldn't you?  Sort of a cutting off your nose to spite your face deal, no?

I do get your point, Goose - and apologize for not practicing what I would like to preach, but belittling the "talent" with terms like "bigshot", "boasting", and otherwise generally telling people they are not "DOING THEIR PART!!!11" is simply nonsense and will only hurt their project in the end.  A cruddy and patronizing attitude isn't going to teach people E, now is it?  I may have said what I said in an unpolished manner, but I stand by what I said and others will agree the guilt trip factor sucks.  You ain't gonna catch flies with vinegar - and it irks me when the coders here are having to defend themselves with things like "well after a long workday, I'll see what I can do!".  Real life is real life, it is what it is and hobbies come secondary.  Sorry to burst that bubble.

Some people cannot afford to "take breaks" from long workdays, I'm afraid.  People don't work, they can't feed their children, and all the romantic notions of revitalizing the classic Amiga gaming scene while berating people to work on community projects doesn't change that.  I had a problem with the attitude behind the slam against the community that seemingly was calling people useless, not the project itself in the least.
 

Offline Duce

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #2 on: November 10, 2011, 10:25:58 PM »
I've only played with Python a bit on OS4, but it seems very complete and I've had a lot of fun so far.

I've been trying to code a WWW interface that hooks in with my BBS to allow users to check their mail, msg bases, file areas without having to telnet in, similar to Synchronet BBS's full meal deal.