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Author Topic: Curse of the SDL  (Read 24699 times)

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Offline DavidF215

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Re: Curse of the SDL
« on: August 06, 2011, 03:09:02 AM »
Quote from: utri007;653276
Talking about 68k apps and games, sound many time like it would be impossible to do anything to 68k amigas. Wich makes me wonder, how good they were, I mean those who made amaizing apps and games to amiga years ago?? Were they humans or some kind of super creatures with big brains and super natural skills?????


A large part of the difference is the file sizes of the graphics data. Graphic images today are much larger than images of yesteryear, so 68k Amigas did not have to process large image files. Had the Amiga graphics and bus speeds advanced, it would not be as much of a problem today. The bus speeds would be able to process the larger image files of today. An alternative would be to find more efficient means/format of storing image data.
AmigaOS enthusiast since 1993.
 

Offline DavidF215

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Re: Curse of the SDL
« Reply #1 on: August 11, 2011, 07:21:48 AM »
Quote from: utri007;653775
Nobody who have common sense doesn't dream to play halflife with his/her 68k amiga.

Ah sure. It might work with 8 bit graphics.

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Bernd_afa: have written a game engine for amiblitz and storm mesa, but nobody write a fast working game for it, and Thilo choose his own 2d engine that can do some blits on 2d Card.

Is your engine publicly available? If so, then where? I wouldn't mind doing some experimenting with it.
AmigaOS enthusiast since 1993.