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Author Topic: BlitzMax -> Blitz Basic?  (Read 5036 times)

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Offline DavidF215

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Re: BlitzMax -> Blitz Basic?
« on: December 29, 2006, 03:17:32 PM »
See if someone at Blitz Research could help. BlitzMax is awesome. OO at its best. It would be a good dev tool to add to the Amiga toolbox. Blitz is still a great development environment. BlitzMax made BlitzBasic true OO. I had stop using Blitz3d as it wasn't object oriented. OpenGL works with BlitzMax, but code modifications might be needed to work with Mesa.

Edit Add: Amiga needs a good gamemaker as there isn't one anymore. Programming can be a pain, and C++ can be too picky and time consuming.
AmigaOS enthusiast since 1993.
 

Offline DavidF215

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Re: BlitzMax -> Blitz Basic?
« Reply #1 on: December 29, 2006, 11:49:13 PM »
Quote

SamuraiCrow wrote:
We're working on an object-oriented Amos spin-off tentatively called Mattathias (named after the son of the prophet Amos) that will work on many platforms and likely will support the SDL programming interfaces on the high-end systems.  AmigaOS 3.x will probably be native-coded, however, since SDL crawls on a 680x0.


I remember Amos. I chose Blitz instead, but Amos was good, too. Another Click and Create or other gamemaker tool would be good. I've created small games with www.gamemaker.nl's tool, and it's easy. IMHO the computer industry should have more advanced (or basic depending on viewpoint) tools for creating applications that need less programming, but that's another post topic.
AmigaOS enthusiast since 1993.