"entertaining" as if we are stupid or something, thats increadibly arrogent of you.
the one program that i use that makes lots of use of chip ram is dpaint IV. it was written after fast ram began to be used extensively. according to the manual 140k or something like that is used by the program even if you have fast. the manual also states that with certain fuctions in some screen modes you might run out even if you have 2megs chip. dpaintIV uses as mich fast ram as possible and still uses some chip. even dpaint 2 loaded as much into fast as possible (acording to dan silva the guy who wrote it) and the rest into chip.
now if i had 8megs chip in dpaint IV i could say open a hires overscanned screen with stensils and animation controles etc etc with no trouble,
if i had 2megs chip and some "chip" all the stuff the custom chips need: screens stensil etc could concevably fit in the 2megs with the program that is requesting chip ram going into "chip" and still working. dpaint is modular so if you use a function like 3d rotations and stuff it loads that into ram. if it needs chip it could possibly use "chip"
we have agreed that it is not possible and the reasons for it and i was wrong on part of that, if you want to come in and make people seem stupid thats your perogitive but i think its pretty low class of you
i havent done much programming for amiga and id like to do more. i dont know why a program would need code in chip ram. piru does or knows why it doesnt he seems to know quite a bit about this thats why im asking him. you i dont need