Welcome, Guest. Please login or register.

Author Topic: iOS game made by Amigians (SoB parallax)  (Read 6390 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Pyromania

  • Sent from my Quantum Computer
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 1829
  • Country: 00
  • Thanked: 6 times
    • Show all replies
    • http://www.discreetfx.com
Re: iOS game made by Amigians (SoB parallax)
« on: July 04, 2011, 12:40:15 PM »
Quote from: hbarcellos;648106
Game is selling way below my expectations. I probably messed up with the keywords, because some other ones that I have launched in the past (worst than this one) had better launch sales.
I think I'll try to submit a new version with better name and keywords plus creating a fancy website (tough part, I really HATE anything related to web coding) before spamming free codes to free review sites.

I'll buy your game too. I collect all "Amiga related" SW on the app store.


*PS* How ward it would be to port iOS games to the Amiga? Are you using a framework like Cocos2d? I'm using Texture2d that I adapted from Moon Lander + OpenAL for sounds.



Cool game, I just bought it. Have sales improved?