In fact, i haven't tried this!
You actually suggest what bbond007 told me , but instead of using ram: use rad: . Well, how can i try this? Change the highcyl parameter of rad device in mountlist to 80X4=320 to hold 4 floppies? And instead of diskcopy, use copy df0: rad:[dir name] /all 4 times?
Yes, that makes sense. I would think the first floppy of the game is the bootable one. It should go into the root of the RAD: and you could rename the RAD: to that floppy's name. The additional floppies would go into their own sub directories of RAD: and their names would each be assigned the original floppy names so the system could find them as required.
Well not exactly, how ever i did try to make a rad out of the workbench disk and suddenly amiga became 5 times faster! :lol: Everything from initial loading to just opening a folder is MUCH, MUCH faster with RAD version of workbench. And this kind of experience makes me VERY anxious of how would it be if i could play a "RAD" VERSION of universe, curse of the enchantia, cruise for a corpse,legend of kyrandia (ok this would be "half rad" as the game is 8+1save disks!!!)! 

Maybe you could do a super Workbench first with a large RAD: to work all the kinks out. Then, try games and those that might have unusual boot blocks. This may only work with games that can be moved to a hard drive (standard, non-copy-protected boot blocks).
Which version of Workbench are you running? Do you have plenty of docs about RAD:?