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Offline Tenacious

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Re: Sega pads again
« on: March 07, 2011, 04:19:47 AM »
Quote from: motrucker;620016
This is just what I was worried about. Pin #7 is the 5Vdc, pin #5 is listed as potX (or not used?). If one pot line needs to be changed, why not both pot lines?


This mod has been around a long time.  I found details in the ADoom docs, IIRC.  It seems there was something about adding 2 resistors as well.  I modified the controller itself rather than making an adapter for the connector end.  It was easier.

If you think about it, Amigas and Segas only have 9-pin game ports and there is only one Fire input in that.  To get more fire buttons, some kind of multiplexing must be done in the controller (there is a chip inside for this).  When you do the mod (swap pins 5 &7), you power the chip enabling more buttons.  Without the mod, I think only left, right, up, down, and fire (hard contacts switching to ground?) work.  I don't recall more than one fire button (B?) working on an unmodified Sega controller.

IIRC, the Amiga game software (like ADoom) needs to be expecting the multiplexed signal.  Unfortunately, I never investigated too far, I'm not really a gamer.  I don't know for example, if the mod makes a Sega controller look like a CD32 controller to the Amiga.  Maybe it does.

This was years ago and the best I remember it.

How many Amiga games utilize all the buttons on a CD32 controller?  Do you have any?

Does anyone have list of Amiga games that make use of 2 fire buttons?  Cammy?
« Last Edit: March 07, 2011, 04:27:38 AM by Tenacious »