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Author Topic: Picasso96 & its "FakeNative" displays (Was WHDload & all things PAL(LY))  (Read 2988 times)

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Offline FuZionTopic starter

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Right then peeps,

My WHDLoad games have been forced into NTSC for a while now & its been driving me potty.

I e-mailed Wepl who asked if I have a screen promotion prog on the go, which I don't. However, thinking about it I kind of do. Picasso96 has its "FakeNative" modes doesn't it. Like your normal PAL & NTSC things only Picasso96 tries to promote them onto your Picasso96 screen. Nice you'd think.

All the modes that are 'fake' are coming up as a bit less than PAL resolutions eg. 320*240 instead of 320*256

The result of this is playing Cannon Fodder & not seeing the little buggers hiding off the bottom of my screen until it's too late :ak47::destroy:

I have tried putting all (PAL, NTSC & the Dbl versions of each) drivers into Devs:Monitors as well as individually but I'm still having no joy.

Does anyone know how I can fix this problem?
 

Offline FuZionTopic starter

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Re: Picasso96 & its "FakeNative" displays (Was WHDload & all things PAL(LY)
« Reply #1 on: November 21, 2002, 04:50:54 PM »
You see, now THAT'S what I like about this place.

@ trgse

I turned off the FakeNatives & alls good now.

Thank you :-)
 

Offline FuZionTopic starter

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Re: Picasso96 & its "FakeNative" displays (Was WHDload & all things PAL(LY)
« Reply #2 on: November 21, 2002, 07:41:35 PM »
@ Alkemyst

He He.. No such luck, although it would be kinda wicked.

Nar, the games aren't coming through the GFX card. But even though the 'Fakes' are coming through the AGA output (In this case, a scan doubler) they are affected by the Picasso96 settings.