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Author Topic: Top 3 worst ideas in Amiga history?  (Read 20320 times)

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Offline TheMagicM

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Re: Top 3 worst ideas in Amiga history?
« on: February 10, 2010, 09:41:49 PM »
I have not read the posts, but I'll submit one.

Releasing 99% of the software for STOCK Amiga systems.  Gave no incentive to users to upgrade to run better software.
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Offline TheMagicM

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Re: Top 3 worst ideas in Amiga history?
« Reply #1 on: February 10, 2010, 10:41:45 PM »
Quote from: tone007;542549
Faster is a good incentive!


well, not just that, but Amiga's with graphics cards, hard drives, AGA etc.  Too much stuff was designed to run on 1.3, A500's with 512k RAM.
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Offline TheMagicM

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Re: Top 3 worst ideas in Amiga history?
« Reply #2 on: February 10, 2010, 11:20:25 PM »
Doom was huge...  when I first saw it, I wanted to get a PC also.. it was such an awesome game.  I played it at work way too much.  LOL
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Offline TheMagicM

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Re: Top 3 worst ideas in Amiga history?
« Reply #3 on: February 10, 2010, 11:25:09 PM »
Quote from: save2600;542575
I agree that games like Doom changed the face of computer gaming for a lot of people.

But I just thought of another thing that continually frosts my balls about Amiga gaming: the fact MOST games did not take advantage of a controller that has more than 1 friggin' button! Think about this... the Amiga was designed to be a game machine first and foremost, yet we've been stuck with one button gaming ala the Atari 2600 for decades?!? I'm getting pissed just thinking about pushing 'UP' to jump...  lol


but thats the same way it was on PC's though.. or do you mean using a different input device like mouse for movement?
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