Incidentally, I'm working on an high end 2D library that actually uses Warp3D to do rendering so you get hardware accelerated transparency, shading etc. in 2D. It buffers your drawing requests and strips out all those that would make no differences before passing the list to the rasterizer layer.
Hey that's cool! let me know when you're done with, I might like to use it! :-) Say, is it possible to use Warp3D if you have no hardware acceleration? Does it work with WinUAE? let me know, thanks.
- Mike