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Author Topic: OS4 Classic, why disable the 68k ?  (Read 8520 times)

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Offline dreamcast270mhz

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Re: OS4 Classic, why disable the 68k ?
« on: April 10, 2012, 07:42:38 PM »
The issue Samurai describes is also present on the saturn, and a reson for its demise. The CPUs apart were weak, but together they ran well. Only one CPU could access the memory registers at a time, but their memory was divided for each cpu
My machines:
PowerMac G4 MDD 1.5ghz 1.25GB 10.5.8 & MOS 2.7
Mac Mini C2D 10.6.8 2GHz 3GB 250GB HDD
MacBook Retina 16GB 256GB SSD 10.8
iPad 2
Underground Gamer invites (a classic game site) PM

Need a part for a PC or Mac? PM me, I\'ll let you know if I come across it.

OS X trumps Windows on every level.

MorphOS, OS4 and Classic Amiga systems are the only ones who are real \'Amigas\', not that joke AROS or Amiga Forever.
 

Offline dreamcast270mhz

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Re: OS4 Classic, why disable the 68k ?
« Reply #1 on: April 12, 2012, 02:53:52 PM »
Karlos, if I understand what you're saying about this method of operation is to relegate the '060 to interfacing with the hardware, while the PowerPC is waiting for the memory registers to be open for use?

If so, this is a lot like what the Sega Saturn does in practice when you use both CPUs. In practice, the good development houses would have to utilize the caches of the CPU that is not performing I/O, but it did work well in games such as VF2 and Fighting Vipers, where one CPU performed the player character, and the other did the AI of the enemy. Parallel processing on older machines with only one memory bus is certainly a complex venture it seems.
My machines:
PowerMac G4 MDD 1.5ghz 1.25GB 10.5.8 & MOS 2.7
Mac Mini C2D 10.6.8 2GHz 3GB 250GB HDD
MacBook Retina 16GB 256GB SSD 10.8
iPad 2
Underground Gamer invites (a classic game site) PM

Need a part for a PC or Mac? PM me, I\'ll let you know if I come across it.

OS X trumps Windows on every level.

MorphOS, OS4 and Classic Amiga systems are the only ones who are real \'Amigas\', not that joke AROS or Amiga Forever.