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Author Topic: MiniMig with AGA  (Read 318454 times)

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Offline xyzzy

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Re: MiniMig with AGA
« on: February 27, 2010, 08:40:43 PM »
I like it! Keep up the good work / drinking :D
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #1 on: March 07, 2010, 12:21:45 PM »
The NatAmi design is planning to extend AGA, I think if the MiniMig AGA core is extended then it should be designed to be register compatible at least.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #2 on: March 07, 2010, 03:01:14 PM »
The most obvious way to expand the AGA core is to add oodles of extra bandwidth to allow high-res AGA screenmodes and ultra fast blitter access without slowing down CPU accesses. This should be transparent to all well-behaved software. Games might need a compatability mode however.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #3 on: March 08, 2010, 10:51:33 PM »
I'd like to see what happens when a team of demo coders get their hands on one.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #4 on: April 23, 2010, 04:24:14 PM »
Isn't that just for continuity?
 

Offline xyzzy

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Re: MiniMig with AGA ?
« Reply #5 on: May 21, 2010, 07:20:30 PM »
I'd rather have one with SVideo and composite out as well.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #6 on: June 03, 2010, 01:29:21 AM »
We could see all sorts of things emerge, an extended AGA chipset (more planes/resolutions/sprites), AGA but with no DMA contention, a built-in p96/cgfx compatible RTG graphics card and vga switcher or anything else we can squeeze in.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #7 on: June 04, 2010, 08:08:03 AM »
The Replay board is supposed to be a multi-purpose board, not just amiga specific. 256MB of onboard ram would be overkill for many applications.

If more ram is needed it can be added via the expansion connector, on a cpu board for example.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #8 on: June 04, 2010, 08:11:01 AM »
Quote from: alexh;562706
How simple was the UAEGFX picasso96 "driver"? Totally alien to a real driver?


The advantage of replicating the WinUAE hardware RTG card is that we have the source code to hand and know how its supposed to work.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #9 on: June 12, 2010, 01:26:55 PM »
I was thinking how the main board can communicate with the outside world. There's a debug serial port over which we could run PPP or SLIP, or we could use the ARM with its USB port to emulate a high-speed serial-over-usb link.

Secondly, i've been studying the schematics and I don't see any issues with plugging amiga mice into the joystick ports - the h/v pulse lines all go straight into the FPGA, and all three mouse buttons are accounted for.

However I think the ports will be only wired up to 3.3v according to the schematic.

Will this be a problem for autofire joysticks? Do they expect 5v for their electronics ?
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #10 on: June 26, 2010, 11:04:58 AM »
Only sprite and bitplane DMA could use 32-bit fetches (64 with burst), everything else in AGA is still 16 bit, including the blitter and chip registers.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #11 on: June 26, 2010, 02:11:03 PM »
Yes. Although I believe the display DMA fetches one chunk of data from each bitplane in turn, ie 16/32 or 64 bits of data before fetching the same amount for the next bitplane.
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #12 on: July 06, 2010, 12:12:52 AM »
Party time! \o/
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #13 on: November 23, 2010, 09:02:19 PM »
Hopefully we'll see an Amstrad CPC (+) core too :)
 

Offline xyzzy

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Re: MiniMig with AGA
« Reply #14 on: November 25, 2010, 12:13:32 AM »
There are lots of ways AGA can be improved. The most obvious one is eliminating the "SuperHiRes 8-bitplane" DMA slowdown, others include speeding up blitter operations. Hopefully 1280x512 would become totally useable.