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Author Topic: Angry Birds 68k  (Read 7279 times)

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Offline bbond007

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Re: Angry Birds 68k
« on: April 20, 2013, 05:43:28 PM »
Quote from: NovaCoder;732389
The whole point of Angry birds is it's physics, without it you are left with something like this.

Good effort on the MD but the machine obviously doesn't have the power for an accurate port of this game.


The engine this is using is something similar to a block-out or Tetris engine where as Angry Birds uses box2D.

I would think that box2D or chipmunk would be too extensive for the 68000 but could be doable on an 060...