Welcome, Guest. Please login or register.

Author Topic: Gaming: Amiga vs PC - Sierra Titles etc  (Read 8221 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline bbond007

  • Hero Member
  • *****
  • Join Date: Mar 2009
  • Posts: 1517
    • Show all replies
Re: Gaming: Amiga vs PC - Sierra Titles etc
« on: October 15, 2012, 02:47:12 AM »
Quote from: djos;711474
Sound is much better on Amiga, more musical and "less" fake sounding (including sound FX) despite PC ver supporting Adlib/SoundBlaster

For the most part Amiga had the better sound, but not if you had deep pockets.

A lot of those adventure games support the Roland MT32 which when combined but the SandBlaster really had great sound. I could not afford one back in the day, but my friend hard one and I had envy :)

LSL3
http://queststudios.com/2010/digital/lsl3cd/track13.ogg

Silpheed.
http://queststudios.com/2010/digital/Silpheed/SILPH_Track01.ogg

Police quest3 (JanHammer) title:
http://queststudios.com/2010/digital/pq3digital/Track01.ogg

Police quest 2 title.
http://queststudios.com/2010/digital/pq2digital/Track01.ogg

Secret Monkey Island.
http://www.youtube.com/watch?v=i3dB0qEcG20

I picked up a MT32 off ebay a few years ago... Its neat with Dosbox. Many even support MT32 on Amiga. A lot of ther whdload versions of the games were missing the MT32 driver and I was able to get a few of them working by taking the driver of the ADF versions.

I'm hoping one day ScummVM AGA will support MT32 :)
« Last Edit: October 15, 2012, 03:12:10 AM by bbond007 »
 

Offline bbond007

  • Hero Member
  • *****
  • Join Date: Mar 2009
  • Posts: 1517
    • Show all replies
Re: Gaming: Amiga vs PC - Sierra Titles etc
« Reply #1 on: October 15, 2012, 03:17:48 AM »
Quote from: djos;711490
Im amazed at how well MT-32 values have help up, they can go for over $300 on fleabay!


I must of bought mine at the right time... I paid $35 for it....  there were ones going for $100 for the "Buy Now" price.

I think some revisions might be worth more.... I don't know much about mine, other than I had to track down some large mono plug to RCA adapters which I overpaid for....
 

Offline bbond007

  • Hero Member
  • *****
  • Join Date: Mar 2009
  • Posts: 1517
    • Show all replies
Re: Gaming: Amiga vs PC - Sierra Titles etc
« Reply #2 on: October 15, 2012, 03:23:58 AM »
Quote from: djos;711474
Sound is much better on Amiga, more musical and "less" fake sounding (including sound FX) despite PC ver supporting Adlib/SoundBlaster


For the most part Amiga had the better sound, but not if you had deep pockets.

A lot of those adventure games support the Roland MT32 which when combined but the SandBlaster really had great sound. I could not afford one back in the day, but my friend hard one and I had envy :)

LSL3
http://queststudios.com/2010/digital/lsl3cd/track13.ogg

Silpheed.
http://queststudios.com/2010/digital/Silpheed/SILPH_Track01.ogg

Police quest3 (JanHammer) title:
http://queststudios.com/2010/digital/pq3digital/Track01.ogg

Police quest 2 title.
http://queststudios.com/2010/digital/pq2digital/Track01.ogg

Secret Monkey Island.
http://www.youtube.com/watch?v=i3dB0qEcG20

I picked up a MT32 off ebay a few years ago... Its neat with Dosbox. Many even support MT32 on Amiga. A lot of ther whdload versions of the games were missing the MT32 driver and I was able to get a few of them working by taking the driver of the ADF versions.

I'm hoping one day ScummVM AGA will support MT32 :)
 

Offline bbond007

  • Hero Member
  • *****
  • Join Date: Mar 2009
  • Posts: 1517
    • Show all replies
Re: Gaming: Amiga vs PC - Sierra Titles etc
« Reply #3 on: October 19, 2012, 04:33:41 AM »
Quote from: Einstein;711940
The only thing I dislike about some Sierra games is that you die far too often, something that takes away alot of the enjoyment. I never played Space quest I back in the day, but a few years ago got the remake which looked "fantastic" SQ4 style, but I suffered soo many deaths I stopped playing. It just isn't in the spirit of Point&Click adventure gaming to learn to avoid traps/enemies/monsters/? individually after multiple deaths.

Totally agree with that. They were still fun though.

I would always buy used games from this guy who ran a BBS, and I had bought several Sierra games from him. It was great, free hint line if I needed it...

One day he called me and told me that he was done with Monkey Island I and that I should buy it because its not like the Sierra games where you get stuck at 95% because failed to do something at 30% and can't go back. He praised Monkey Island for not being linear and for the fact that you can't die...

I think one sierra game had a "Spreadsheet" mode to make it look like you were working, but if you want into it you were locked out of the game...
« Last Edit: October 19, 2012, 04:35:56 AM by bbond007 »