The only thing I dislike about some Sierra games is that you die far too often, something that takes away alot of the enjoyment. I never played Space quest I back in the day, but a few years ago got the remake which looked "fantastic" SQ4 style, but I suffered soo many deaths I stopped playing. It just isn't in the spirit of Point&Click adventure gaming to learn to avoid traps/enemies/monsters/? individually after multiple deaths.
Totally agree with that. They were still fun though.
I would always buy used games from this guy who ran a BBS, and I had bought several Sierra games from him. It was great, free hint line if I needed it...
One day he called me and told me that he was done with Monkey Island I and that I should buy it because its not like the Sierra games where you get stuck at 95% because failed to do something at 30% and can't go back. He praised Monkey Island for not being linear and for the fact that you can't die...
I think one sierra game had a "Spreadsheet" mode to make it look like you were working, but if you want into it you were locked out of the game...