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Author Topic: Amiga Boing Ball for Android Devices  (Read 5272 times)

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Offline bbond007Topic starter

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Amiga Boing Ball for Android Devices
« on: May 04, 2011, 08:13:46 PM »
http://market.android.com/details?id=natedogg.amigaboing

There are at least 2 Boing Ball apps in the iOS market, but none for Android...

until now...

enjoy!
« Last Edit: May 04, 2011, 08:21:09 PM by bbond007 »
 

Offline bbond007Topic starter

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Re: Amiga Boing Ball for Android Devices
« Reply #1 on: May 05, 2011, 01:38:39 AM »
Quote from: CSixx;635443
You should have spent a couple more minutes making an app icon...


icon added...
 

Offline bbond007Topic starter

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Re: Amiga Boing Ball for Android Devices
« Reply #2 on: May 05, 2011, 02:24:56 PM »
Quote from: Colani1200;635601
Why does this need permissions for position and internet access? 0_o


The version I put in the android market has an ad component (InMobi) at the top of the screen.

Sorry :(

I'll compile another version without the ad for this forum if anyone is interested, but I need to fix a problem with the OpenGL font drawing routine first.

The ad does not refresh when in the background and when you press the back button the app will actually be killed and will not remain resident in the background like most android apps.

Cheers!
 

Offline bbond007Topic starter

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Re: Amiga Boing Ball for Android Devices
« Reply #3 on: May 05, 2011, 10:42:52 PM »
Quote from: kolla;635677
So what does it do?

It serves absolutely no useful purpose - really just an exercise for me to learn Android programming.  

I think I'll put a link to this video so people will understand it better.

http://www.youtube.com/watch?v=cJcO628yCcU
« Last Edit: May 05, 2011, 10:45:34 PM by bbond007 »
 

Offline bbond007Topic starter

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Re: Amiga Boing Ball for Android Devices
« Reply #4 on: May 28, 2011, 05:44:43 AM »
Quote from: bbond007;635408
http://market.android.com/details?id=natedogg.amigaboing

There are at least 2 Boing Ball apps in the iOS market, but none for Android...

until now...

enjoy!

(in version 1.0.3) I finally figured out the issue with the text being corrupt on some devices.

Hopefully anyway...