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Author Topic: Why we dont have GAME development contests  (Read 18315 times)

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Offline DIBBEERZ

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Re: Why we dont have GAME development contests
« on: December 08, 2009, 11:55:28 PM »
I wish the Amiga had a super active game making scene

:([/QUOTE]
16 bit coders went back to the 8 bit scene banging hardware old amiga owners come back for amiga os like aros like havin a vw camper with a saburu engine its just cool i duno to fit real slimed down code into 64k is a challenge or the boot block of a amiga floppy we dont need all this c++ nonsence i say bring back kseka assembler with a ramdisk an cygnes ed thats all u need ! oh an dpaint an a tracker prog ! oh hang on thats the demo scene or real amiga game writers !
« Last Edit: December 09, 2009, 12:08:23 AM by DIBBEERZ »
CLASSIC AMIGA 1200 RUNING AMISYS4 AGA WITH HELP FROM THE BLIZZARD 030 50 32MB
MEDIATOR LT4 VOODOO 3 SOUNDBLASTER 16 NETWORKCARD
IDE INTERFACE A2000 KEYBOARD INFA RED MOUSE DELL 22 INCH MONITOR WITH DVI VGA CV
SCVA INPUTS USB HUB