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Author Topic: The Retro Remix Amiga Game Making Competition  (Read 17316 times)

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Offline rockersuke

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Re: The Retro Remix Amiga Game Making Competition
« on: February 07, 2010, 08:08:44 PM »
Quote from: hbarcellos;541649

* More chance of ppl creating C or ASM games instead of Basic and/or using game creation tools.


IMHO, dismissing entries made with high level languages or creation tools (which I guess is not surely hbarcellos intention, anyway :-) ) has resulted in the past years in classic Amiga homebrew games creation being close to zero, specially when compared with the activity shown in other less versatile 8-bit contemporaries machines groups. We were all waiting for the coding gurus to make those ultimate C++/asm routines which would push the Amiga hardware to its limits... which almost never happened ^_^'

That's why I appreciate this comp spirit of "Don't be ashamed, just do your best with the tools of your very own choice". It worked! And it gave us a fistful of games to play with!

While I understand potential authors complaining about two months beeing so little time to write a whole game (but then, rules explicitly allow just for some playable levels or demos), I think a one year deadline is waaay to extremist to the other side and would make people get relax and lazy.

Btw, I would like to enter the comp this time too, my real trouble is I cannot make my mind up among those all games I would like to try to make a remake of! XDD

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Offline rockersuke

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Re: The Retro Remix Amiga Game Making Competition
« Reply #1 on: February 16, 2010, 12:36:40 AM »
As I said somewhere else (can't remember wether it was here or at EAB), my only real trouble with this comp is I can't decide which game to try and make a remake of :-) I'm both happy with the rules and pretending to enter. Can't tell for sure if I'll make it... last time I didn“'t ^_^'

Right now I'm considering which game to choose. I've got a last resort option. Remember the guy in my text adv was rushing to make an Amiga port of a game... ;-)  Meanwhile I'm planning the next parts of the adventure itself. I think I'll do some 2 or 3 more brief chapters which will make together the whole Christmas story and will eventually be finished for next Christmas (and hopefully waaay before). None of these would ever be happening without this comp. I guess that's not going to get Cammy out of her depression, but, well... just to let her know all the stress and effort are not totally in vain!

By the way, I took for granted that Underground Arcade was a collective, but now I see I could be definitively wrong! Is that right?

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Offline rockersuke

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Re: The Retro Remix Amiga Game Making Competition
« Reply #2 on: February 19, 2010, 08:54:25 AM »
Quote from: divined;543932
where can one find some resources & information to help getting started making a simple amiga game in c?



The "Gamesmith Development System" was a commercial set of C libraries meant exactly to do that, and has been frequently suggested as a tool for entering Cammy's comps, but I don't know where to get it (other than amiga warez repositories) and wether its documentation is available anywhere ^_^'

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