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1) Developing a game on Amiga is much harder than it is on MSX
That's not always the case. I've met lately a guy developing a couple of MSX arcade games, just for the sake of it, at retrocomputing meetings here in Spain. He talks about complicated machine-code routines and hardware registers hacking in order to achieve smooth sprite movements and scrolling. His demos are impresive... but are the kind of things you could do with an Amiga using high (and easy to learn) level languages.
So I guess the machine give us the resources, but we just feel like we have better things to invest our free time in!
As my MSX friend, I'm writting a text adventure in AMOS (targetted to most classic Amigas, but unlikely to have an english release ^^') just for the sake of it. There's a slim chance that later I get into some (even if it's a brief one) graphic adventure or RPG. I asked last week in another Amiga forum how far homegrown Amiga authors reached into those two genres, but the topic died XDD
Anyway, I just hope people consider my little initiative was an interesting one (wether they love, hate or ignore the adventure itself, which is ultimately irrelevant) even considering the Amiga is as comercially dead as 8-bit machines. If not even that... well, I enjoyed my time! :-)
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