During the Christmas Game Competition someone mentioned making an adventure game using Scala, this is something that has been in my mind for a few years now, and was wondering if anyone could answer a question or two for me.
First off, is it possible to create an inventory in Scala? I don't think it needs to be particularly complex, however if making an adventure game I'd like to be able to pick up objects to use later on in the game.
Second, would the user be able to save their game? This is slightly less important for what I have in mind, but would be useful nonetheless.
Also, can clickable objects in Scala only be rectangle?
Currently I'm still trying to get to grips with GRAC, which on the whole I love. However there are still some things I'm having difficulty with, such as creating conversation trees. Also I'd love to make a game that will run on other systems as well as classic Amiga, so the only way (apart from emulation) I can see this happening with a game created in GRAC is attempting to get it to run using SCUMM VM. However using Scala would be ideal as I could (as far as I can tell) convert it to multiple formats using Hollywood.
If anyone has any thoughts it would be greatly appreciated.
All the best,
Phil