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Author Topic: Amiga Forever and Faery Tale Adventure  (Read 5957 times)

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Offline curtisTopic starter

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Amiga Forever and Faery Tale Adventure
« on: April 19, 2015, 07:43:52 PM »
Been playing with my AF and Faery Tale Adventure and discovered a VERY annoying problem, THE !@$@%!@#@!@#$%^#$^ bird totems don't work!

If you're familiar with FTA, you know the bird totems give you a "birds-eye" view of the area you're in.  A real life-save when you're inside a maze and need to know where the heck you are!

When I use a bird totem, I don't get that, I get the same screen I'm looking at with a flashing "+" showing where, I guess, I would be at IF I could see the overview map!

Seeing as the playing area of FTA is rather HUGE, this is quite annoying.

Has anyone else experienced this?

Does anyone have a fix?  Other than playing the game on an Amiga?
Outside a dog, a book is a man\'s best friend. Inside a dog it\'s too dark to read! Groucho Marx

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Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #1 on: April 19, 2015, 09:55:39 PM »
Actually, I don't remember where I got this particular adf.

I may try the whdload route and see what that gets me.

@danbeaver:  CUTE!!!!
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Re: Amiga Forever and Faery Tale Adventure
« Reply #2 on: April 19, 2015, 10:18:12 PM »
Well, son of a biscuit!

EAB had the answer.  It's a memory problem.  As in too much!

Took my emulation down to just 512K and voila'  totems work.

Thanks giz for the hint.
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Re: Amiga Forever and Faery Tale Adventure
« Reply #3 on: April 20, 2015, 10:10:52 PM »
As a quick update and a FYI for other people, I went in and configured the emulator to just 512K RAM and everything worked perfectly.

Add 512K to the "trapdoor" memory/slow RAM, and the bird totems stopped working again.

Very curious...
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Re: Amiga Forever and Faery Tale Adventure
« Reply #4 on: April 22, 2015, 12:30:44 AM »
@gertsy:

Yellow boots?  

On my computer, Julian's are the same color as the road, sort of a orange-ish brown.
Phillip's are blue.

Poor Kevin is the brother with the yellow boots!

If you were driving Kevin around, dude, you got the wrong brother!  He's a wimp!

It would almost take a miracle to get kind, gentle Kevin powered up to win the game!

Trust me, I tried once.  Wasn't pretty.
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Re: Amiga Forever and Faery Tale Adventure
« Reply #5 on: April 22, 2015, 04:01:37 PM »
Oh yeah, I know about whaling away at the turtle!

Still, to me, the best shot is Julian.  He starts out the "bravest" so it takes a bit less to level him up to where he can get around without having to cower from all the ogres and wraiths.

Also, I noticed as soon as you get whoever up where he can get down to finding all the stuff, his vitality goes up and the sucker is hungry ALL THE TIME!

Curtis
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Re: Amiga Forever and Faery Tale Adventure
« Reply #6 on: April 24, 2015, 06:46:04 PM »
That's the good map and manual.  Provides all the routes for the mazes.  Saves a lot of time.

Would've killed for those maps the first time I went through the game!


Quote from: som99;788316
Haven't played this one yet so thanks for the tip :)
Size and hard to figure out do not scare me off :)

A world map maybe helps also, got the manual (there is a worldmap in it) for the game on my server if someone wants it :)
http://www.som99.se/AmigaManuals/Games/T/The%20Faery%20Tale%20Adventure%20-%20Manual-ENG.pdf
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Re: Amiga Forever and Faery Tale Adventure
« Reply #7 on: April 24, 2015, 10:32:53 PM »
Of course, once you figure out to press the space bar before picking up anything from closed chests and other hidden places you can end up with almost limitless stuff!

Then use the heck out of bird totems (when they work!!!!) life is much simpler in the "open air" mazes.
Outside a dog, a book is a man\'s best friend. Inside a dog it\'s too dark to read! Groucho Marx

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