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Author Topic: Doom & AB3D  (Read 5833 times)

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Offline ruffneckTopic starter

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Doom & AB3D
« on: March 13, 2003, 01:33:35 AM »
I played Doom today in 320x200 resolution and to be honest, it was ugly, compared to 640x480+ or in GL on PC. i remember it looked much better;)
there's no point in this post, but does the original AlienBreed 3D support resolutions higher than those in the game? i mean if it's possible to display AB3D textures like in 320x240 fullscreen or in original size window? of course, the game engine has to deal with that kind of stuff, but is it even possible? like if there is a new updated engine, that retargets game to gpx cards and uses miniGL, do the textures appear correct or instead of 1 big wall texture will there be 4 small mapped textures? i hope you understand what i mean.
 

Offline ruffneckTopic starter

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Re: Doom & AB3D
« Reply #1 on: March 13, 2003, 02:53:01 PM »
Actually Team17 advertised that with AB3DII there is option to play original AB3D levels as well. Pitty the final game was released unfinished. Ticklys patch is pretty useful.
There is AB3D demo hack in aminet by Peter McGavin, what runs on ECS Amigas too and is multitasking.
I would pay for updated AB3D as well...