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Author Topic: creating a text adventure, but with what programming language?  (Read 16736 times)

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Offline yakumo9275

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write it in inform6 and then use any infocom interpreter on the amiga... that would be pretty traidtional, you can do pics + music but I dont know the formats...
--/\\-[ Stu ]-/\\--
Commodore 128DCR, JiffyDOS, Ultimate 1541 II, uIEC/SD, CBM 1902A  Monitor
 

Offline yakumo9275

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 04, 2011, 02:40:47 AM »
Quote from: EDanaII;603627
@ yakumo9275

Actually, Inform7 is out. I've been playing with it a little bit. It's an interesting approach for an (effectively) dead art form. :)


inform7 sucks ass. Dont know if the gui/front end is ported to amiga classic, but since it outputs inform6... but without the frontend inform7 is useless

and the inform6 compiler is pretty basic ansi c it should build just fine on the miggy if one cant find any ports of the i6 compiler.
--/\\-[ Stu ]-/\\--
Commodore 128DCR, JiffyDOS, Ultimate 1541 II, uIEC/SD, CBM 1902A  Monitor
 

Offline yakumo9275

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Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 04, 2011, 11:44:50 AM »
Quote from: persia;603693
So in saying something molests a donkey does that make that something good or bad?  I'm not real good with contemporary Americanisms...


since I'm Australian, I wouldnt know.
--/\\-[ Stu ]-/\\--
Commodore 128DCR, JiffyDOS, Ultimate 1541 II, uIEC/SD, CBM 1902A  Monitor
 

Offline yakumo9275

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Re: creating a text adventure, but with what programming language?
« Reply #3 on: January 04, 2011, 04:01:14 PM »
Quote from: Digiman;603755
Ahh I used to love writing adventure games with graphics (coloured character ROM graphics!) on my C64 with Commodore BASIC lol. Good memories :)


I LOVE the softgold + mountain valley games that used the C64 text graphics, and used the same screen layout... unsurprisingly both companies were based in Melbourne..
( like Bastow Manor, King solomons Mine etc )
--/\\-[ Stu ]-/\\--
Commodore 128DCR, JiffyDOS, Ultimate 1541 II, uIEC/SD, CBM 1902A  Monitor