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Author Topic: UAE (drummond) and bsdsocket problem  (Read 2557 times)

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Offline kadiTopic starter

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UAE (drummond) and bsdsocket problem
« on: February 07, 2004, 07:45:29 PM »
Hello.

I have recently installed Richard Drummonds UAE for Linux ontop of my Mandrake Linux setup.

It works well, the GFX ist fast enough for my needs (spoilt by Amithlon) but i need to solve some last few problems i still have.

One of them is the bsd-socket emulation that keeps to crash.
It crashes everytime i use IBrowse for some minutes. At first some pictures refuse to load, then nothing comes thru anymore. Then IBrowse locks up, sometimes UAE is exiting and  it even locks the X-mousepointer.

On the Linux side, in the Terminal i started UAE from, theres an errormessage that says:"BSDSOCK: failed to create thread".

Has someone experienced the same? Or can someone help me?

Thats pretty much anoying because the rest of UAE works so good.
 

Offline kadiTopic starter

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Re: UAE (drummond) and bsdsocket problem
« Reply #1 on: February 08, 2004, 01:36:46 AM »
Yes it's possible to reduce the number of network connections in IBrowse and i'm going to try that...
 

Offline kadiTopic starter

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Re: UAE (drummond) and bsdsocket problem
« Reply #2 on: February 08, 2004, 11:50:23 AM »
> Let me know if it makes a difference or not . . .

It makes a difference, with connections reduced to two i can use IBrowse for about half an hour, increased to 16 i cannot load Amiga.org for two times without the crash.

So it helps a bit but doesn`t fix the problem sufficientely.

I encountered another problem concerning IBrowse. Sometimes IBrowse crashes the Emulator on startup, saying:

Jit can' t handle access
JIT: instruction byte 0 is 8b
JIT: instruction byte 1 is 57
JIT: instruction byte 2 is 04
JIT: instruction byte 3 is 89
JIT: instruction byte 4 is 55
JIT: instruction byte 5 is dc
JIT: instruction byte 6 is 83
JIT: instruction byte 7 is e2
JIT: instruction byte 8 is f8
JIT: instruction byte 9 is 83
segmentation fault

and the x cursor is locked.



I have set the JIT to "indirect". With "direct" and "direct after Picasso" i see some MUI or Workbench patterns to show up corrupted.