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Offline NovaCoderTopic starter

BOOM 68k Port
« on: February 23, 2012, 06:49:39 PM »
Just ported BOOM to 68k  :)

Video

Find on AmiNet in about 2 weeks ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #1 on: February 23, 2012, 07:09:03 PM »
Quote from: Darrin;681358
Nice work.  I'm at work so I can't look at the video.  How do you expect it to run on a 68040?  Any support for RTG?

Should run well on an 040, yes RTG support included (I also hope to include support for both ECS and the new Graffiti modes of the Indivsion AGA Mrk2 eventually).
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #2 on: February 23, 2012, 10:37:43 PM »
Quote from: XDelusion;681369
Boom is quite flexible for an older enhanced Doom port. It allows map designers to pull off some neat tricks!
I'd love to see PrBoom-Plus GL brought over to all next gen Amigas and clones.


Yep BOOM is like DOOM with bells on ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #3 on: February 24, 2012, 10:01:33 AM »
Quote from: yssing;681413
Looks like its running great on your setup :)

Thanks but that's running in DEBUG mode....the release version will be a bit quicker ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #4 on: March 03, 2012, 09:17:18 AM »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #5 on: May 14, 2012, 07:41:27 AM »
Just found this old thread again, this is BOOM running on my 'old' 040 (fullscreen with HUD) -> http://www.youtube.com/watch?v=Au9QkovMHE0

I'll upload a new video if it running on my 80Mhz 060 when I get the time.
« Last Edit: May 14, 2012, 07:53:29 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #6 on: May 15, 2012, 07:42:28 AM »
And here it is -> Amiga BOOM 060 Style
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #7 on: May 17, 2012, 01:20:24 AM »
This is what I'm currently working on -> AmiQuake, should be ready in a 2 weeks.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #8 on: May 18, 2012, 04:16:43 AM »
A couple of points.

1) Don't even try and launch it from the command line, this is a multi-tasking WB friendly application and can only be launched from the WB.  
2) Use the Icon's Tooltypes to specify locations of WAD files and the BEX files etc.  
3) There is currently a bug with the 060 C2P routines, do not specify 060  with an AGA display type (will be fixed with the next release)
4) The current AmiNet version of BOOM doesn't use P96 for RTG, it's coded as a native CyberGFX app for max speed
5) This game is only targeted at classic 68k, don't try to run it on any other 'Amiga like' platform and expect it to work properly ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #9 on: May 18, 2012, 11:39:49 PM »
Quote from: XDelusion;693495
I think you are correct, I do believe it was DOOM Attack...

man, if we could have that feature in the Amiga source port of BOOM!!!!


I'll have a look at implementing free-look in BOOM when I get the time, it shouldn't be too hard now that I have the DoomAttack source code.

BTW, the official BOOM thread lives here -> EAB BOOM Thread
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #10 on: May 19, 2012, 06:23:08 AM »
Quote from: fishy_fiz;693548
Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.


Have you actually tried the current version of BOOM on your setup?   I've had both CyberGFX and P96 users tell me it runs for them really well?

You just need to setup a 320x200 chunky 8bit screen and you should be good to go.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #11 on: May 19, 2012, 08:04:01 AM »
Quote from: Cosmos;693563
A WarpUP version is planned ?

No sorry.  A decent 040/060 can already run it at pretty much full speed anyway so there's no point.  

I might do a Graffiti mode to support the Indy Mrk2 if I can be bothered.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #12 on: September 15, 2012, 03:49:12 PM »
Hiya,

Don't know about emulated 060 instructions but it does link to that nasty ixemul.lib, I did try and do a 'clean' build but the sucker just crashes when I do.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #13 on: December 10, 2012, 09:30:02 AM »
Hiya,

No it should work fine under WinUAE, you don't need to even the change the tooltypes for a basic install.  Have a look at the readme file, the file1, file2, file3 parameters are used for custom maps.

If you are going to run it on your 030 turn-off the music (tooltypes again) and also try and do everything suggested in the readme under 'performance considerations'
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: BOOM 68k Port
« Reply #14 on: January 14, 2013, 01:23:54 AM »
Life begins at 100 MIPS!


Nice Ports on AmiNet!