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Author Topic: Curse of the SDL  (Read 24713 times)

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Offline NovaCoder

Re: Curse of the SDL
« on: August 05, 2011, 11:07:44 AM »
My AGA/ECS ports seem to run well enough on real hw, check youtube ;)

Back to the 68k SDL, yes it is a little slow on real HW (but runs surprisingly well on OS4/MorphOS).   Anyway my next RTG release won't use SDL though and should be quicker than my current version.
« Last Edit: August 05, 2011, 12:14:35 PM by NovaCoder »
Life begins at 100 MIPS!


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Offline NovaCoder

Re: Curse of the SDL
« Reply #1 on: August 09, 2011, 12:11:00 AM »
Quote from: utri007;653711
About speed, I really do belive that SDL is major slowdown for 68k amigas, but we will see is it true, when native scummVM is relased.


Quite a few RTG 060 users have said the AGA version of ScummVM is much faster on their RTG boxes than the SDL based RTG release so yes, I hope when I do a 'native' RTG version we'll see the speed increase a bit (it should of course run faster than the AGA version at the same resolution/color depth).

The AGA version may get a chance to catch up again with the RTG version if I can get direct-chunky working (eg Graffiti) and skip the C2P step ;)
 
I don't think the 68k SDL is a curse though, it was very helpful to me when I did my intial port (the 68k SDL source code was made open source).   Most of the performance issues are probably down to the fact that it's no longer maintained.
« Last Edit: August 10, 2011, 12:33:10 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoder

Re: Curse of the SDL
« Reply #2 on: August 23, 2011, 01:10:39 AM »
I've just done the first non-SDL version of ScummVM RTG and it seems to be a little quicker than the old SDL one, it's now fast enough to play Curse of Monkey Island on 68k :)


« Last Edit: August 23, 2011, 02:00:49 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoder

Re: Curse of the SDL
« Reply #3 on: August 23, 2011, 08:03:44 AM »
Quote from: fishy_fiz;655821
Sorry for the off topic-ness, but:

@Novacoder

Any particular reason youve only supported certain games in your ScummVM builds? I recently got a copy of Broken Sword that Id love to play on my Amithlon box :) If it's not too much of a chore is there any chance you could do a full build please ?


Yep it's down to gcc I'm afraid, I can only link it so many engines before the compiler has a sulk and spits the dummy.   There's not much point supporting SVGA games for the AGA version anyway because 640x480x256 is too slow in AGA and I only support Curse of Monkey Island in AGA.   For the RTG version I will also add support for Broken Sword 2 and maybe Broken Sword 1 as well :)
Life begins at 100 MIPS!


Nice Ports on AmiNet!