I still cant get my head round how AGA is quicker than my Picasso II for OctaMED Soundstudio.
What a waste of money that was.
Pfft.
Three of the main reasons AGA is not quicker is that bus speed, the chipset speed and the RAM speed (80ns), all of these issues dissaper with a modern FPGA board.
It should be quite possible to display a fast WB in 256 colors at 1280×720 (using HighGFX HD720) at an LCD friendly 60Hz.
Later AGA games that push the real AGA chipset should also be much quicker on a decent FPGA board.