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Author Topic: What is the real power of Akiko chip in cd32 ?  (Read 60437 times)

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Offline NovaCoder

Re: What is the real power of Akiko chip in cd32 ?
« on: February 21, 2010, 10:45:26 PM »
Quote from: Zac67;544253
- adding a chunky mode to Lisa - was missing from AGA from the start


Yep and then we could have got a chunky AGA WB :)
Life begins at 100 MIPS!


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Offline NovaCoder

Re: What is the real power of Akiko chip in cd32 ?
« Reply #1 on: November 04, 2011, 02:28:56 AM »
Akiko wasn't really used by any commercial games so it doesn't really matter how powerful it was ;)

A fast 030 can almost do C2P as fast as the bus can accept the data coming from the accelerator so the performance hit of having to do chunky-to-planar each frame is not really a big deal.  

All of my recent Amiga coding has been with chunky graphics and C2P so I basically write code without having to worry about how the graphics are actually being rendered.

An interesting note, with my recent port of ScummVM over to AGA (which uses the chipset for double buffering, all of the graphics are generated as chunky screen in FASTRAM) I've found that most speed limitations are not with the AGA chipset, C2P or even the slow bus....it's normally my 030 which is too slow to generate the chunky screen in time.   This is true up to 320x200 8bit, for SuperVGA (640x480 8bit) the AGA chipset/bus speed/C2P lets the side down and you really need to use RTG ;)
« Last Edit: November 04, 2011, 03:06:32 AM by NovaCoder »
Life begins at 100 MIPS!


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Offline NovaCoder

Re: What is the real power of Akiko chip in cd32 ?
« Reply #2 on: November 11, 2016, 03:26:51 AM »
Quote from: fishy_fiz;816314
Would be too slow on a 14mhz '020, even with RTG.
Even disregarding c2p overheads that spec system, with 2meg RAM can barely play Gloom well let alone Doom. :)


Yep I agree but I think Wolfy is possible
Life begins at 100 MIPS!


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